bravenewmods: (Default)
Brave New World Mods ([personal profile] bravenewmods) wrote in [community profile] bravenewmeta2014-02-04 11:59 pm
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Feedback and Input!

The first of our announcements tonight is a call for feedback and input! Brave New World has been open for approximately a month, and we've just finished our first major event! Thank you all for joining us throughout this process! While we've had a ton of fun modding and playing so far, we'd like to check in every so often to see how you guys are feeling. As mods, we aren't always aware of how the game appears and how certain mechanics of the game work from the outside, and we'd like to make sure we're open and receptive to any issues that our player-base might perceive.

In terms of mechanics, these are some of the issues we currently believe could be improved:

Wild Pokémon Encounters:
When we were planning out this aspect of the game, what we really wanted was to capture the feeling of running into something unknown - the excitement of walking through tall grass and coming across a Pokémon that you've never seen. We feel the RNG model we're running with really helps encapsulate that idea, and we've had a great time running all of the Pokémon threads that have come about because of it.

However, we decided early on that it would be impossible for us to run every single thread. It would be simply too much work, which is why we compromised early on to say that we'd only run undiscovered Pokémon. We are feeling, though, that this means that some people would like to thread things out and will not have an opportunity to do so either because nobody they know is willing to thread with them or for other miscellaneous reasons.

Our plan, therefore, is to ask for help. This plan will be further detailed below, in our next section.

If you have any other thoughts about how else our wild Pokémon system could be improved, please let us know! We will take your thoughts into consideration, but we may or may not be able to utilize the ideas. However, it will be valuable for us to get a sense of what you guys want to see.

Player Plots:
Player plots are an important part of this game and something we definitely want to encourage so you guys can get the most out of the RP! While we as the moderators have lots of intensive plot planned, player plots will be important to flesh out details and make new discoveries and add new technology to the world. You want to push beyond the boundaries of the map? Go for it; we have more areas in the works. You want to start building a smaller settlement in the middle of the swamp to facilitate travel? Go for it; we can add the Sinking Swamp Palace to our Information Pages. You want to use a dowsing rod to search for gold in the Verdant Forest? ...Well OK maybe that won't be too successful but we can see about having you stumble across a hidden cave system and open up a new, smaller area with other Pokémon.

We want to encourage player plots and reward creativity as much as possible, but once again, it's a lot for us to handle on top of our other work. Our original idea was to give any relevant information to one of the players in the player plot and allow them to act as Log Deputy to do the necessary NPCing. However, for one reason or another, this may not always be feasible, especially for Player Plots that are for the character development of a single character.

Our solution to this is to... also ask for help.

Which brings us to the plan!

We are asking for people who would be willing to help run wild Pokémon and player plots to help us out! This is how things will work: we'll choose a certain number of people to be official Helpers. When a player plot is submitted, we will contact them with our scenarios and ask one of them to run the log. The Helpers will also be free to help contribute ideas as to how the log should go.

In terms of running wild Pokémon, these Helpers may be contacted any time you'd like a Pokémon thread NPC'd, whether already revealed or not. Of course, you are still free to ask your friends, but these people will be officially there to help you with your needs. If they are unable to run the thread, they can send you on to the next Helper. There may come a time when all of our Helpers are busy; we apologize if this is the case, but we ask that you understand if it happens.

As an incentive, our Helpers will receive advance information on some of our events and plots and will have the opportunity to help craft the world as it evolves. If we ever want an extra mod entirely, we will also be picking one from amongst our Helpers.

If you are interested, please go to this page. You may also volunteer to only run Pokémon or to only run Player Plots as you wish. Helpers will be contacted and chosen within a week's time. We ask that you be generally familiar with Pokémon to be able to play out the bonding threads, and we ask that you generally have a good level of activity and are able to see threads to completion.


That said, please respond below with any other feedback you may have on the game in general, on the event, or on the two issues we've outlined above. If you do not feel comfortable responding with your journal, you may comment anonymously. Comments will not be screened because anon feedback will not be able to see our responses to them if we do so.

Thanks again for a fantastic first month and we hope there will be many more to come!

E-Mail Notifs for Mod Posts

(Anonymous) 2014-02-05 05:31 am (UTC)(link)
I track all the comms and have it set up so I should receive an e-mail notification for all posts made to all comms. However, I have only received 3 notifications for Mod Posts made to any of the comms in the last three weeks.

I suspect this is due to you posting it locked to only yourselves or setting it up as a draft instead of posting it immediately so you can edit them before they go live. Unfortunately this means that notifications for those posts only go out to those who are allowed to see them at the time of the original post, not when they become visible to everyone else. So those who track the comms or track individual tags you might tag them with, never receive e-mail notifications of the posts going up.

I don't know if you're aware of this particular quirk of how Dreamwith handles notifications or not, but this has made it difficult for me to keep up with the game and especially the mod posts. Sometimes I don't find out about the posts having gone up until one to three days after when I see it mentioned on plurk. And a few of them - particularly during this Earthquake event - have been pretty important and relevant and needed to be gone over more immediately than three days later.

I track the comms and have notifs sent to my email because I don't have the time to review all of my various character journal's friend's list every day. I have been considering dropping the game because of it as I feel that so far the game and earthquake event have been moving at a very fast pace and having notification of relevant information as soon as possible is really important for those. If I can't keep up, for whatever reason, I will have to leave.

I do not begrudge you posting in this manner, but it's increasingly difficult for me, personally, to keep up with relevant game announcements due to this.

Thank you for listening.

(Anonymous) 2014-02-05 05:59 am (UTC)(link)
I didn't. And I double checked my settings on my journal and my spam folder in gmail to be sure the issue wasn't something I was doing wrong.

If you're posting them straight then I should be getting notifs. So if you can't figure out what, if anything, you're doing wrong, the issue may be something on Dreamwidth's side of things. Heavens know the code push that made everything go to the inbox whether you wanted them to or not has been a beast to deal with. And if it is, it is unfortunately still a big enough issue for me personally to leave the game over. At least until it gets fixed. Thus far I'm not having the same difficulty with my other games, however I will keep an eye out for that as well.

(Anonymous) 2014-02-05 06:22 am (UTC)(link)
I thank you for the suggestions, but they are not at all convenient for me and how I organize my RP freetime. Checking the individual comms presents the same problem as checking my friends lists, save that I would have an additional three comms to check for mod posts each day. Additionally, I already follow the mod plurk. That's how I find out about the posts the one to three days later on plurk when they've been replied to and bumped up as responded to on my timeline. I had the day off and was on plurk tonight so I was able to see the plurk about this post relatively quickly, but usually if it's not within the first 2 pages of plurk mobile, I don't see them before I mute and head to work in the mornings. And by the time I'm back from work in the evening, the individual plurks aren't usually active enough to be bumped when I have the time to check them.

I cannot check plurk at work as my employer blocks most social media sites. E-mail is important for inter-office and client communications so I can still check any e-mail notifs and keep up with my games when I would otherwise not have the ability to.

I do recognize that this is very much a personal use issue on my end, but it is one that is usually a relatively easy fix via the mod posts going up directly which is why I brought it up. I don't intend to drop tonight and will see how it goes for the next couple weeks. Thank you again for taking the time to try and help keep the game accessible for me. I do sincerely appreciate it.

(Anonymous) 2014-02-05 05:56 am (UTC)(link)
As another player here, I'm failing to see the problem, really. If you say you're too busy to check your journal's friend list, why not just check the OOC community or the specific community tag? The mod plurk is another good alternative. They're on the ball with using that, and a personal plurk isn't even required to look at it.

Additionally, you mentioned the earthquake event was moving at a fast pace, but it honestly seemed rather spaced out compared to most games. The whole thing took a little over a week if I'm right, and that's a nice lengthened time for a number of players.

same anon

(Anonymous) 2014-02-05 06:03 am (UTC)(link)
Apologies!
springcleaning: (shittin on yo whole life)

[personal profile] springcleaning 2014-02-05 05:33 am (UTC)(link)
I think the biggest thing that could help is explain the Pokemon request page a little better? I know me and a bunch of other people were super confused, so maybe have like a tl;dr version in bold explaining that this means this, and that means do this, etc? Or even expand the text box a little more to remind people what intensive searches/etc mean while they're filling it out. That was literally the only thing about the set up that confused me, the rest has been 100% amazing! Thanks for this awesome game you guys. :^)
springcleaning: (BNW)

[personal profile] springcleaning 2014-02-05 09:34 pm (UTC)(link)
I think it looks great! Thanks for the consideration. :^)
paradiseshrinemaiden: (Default)

[personal profile] paradiseshrinemaiden 2014-02-05 07:30 am (UTC)(link)
Ya know, I probably could've said something sooner, but that stuff you discussed with that potential Green-mun from before the game opened about altering the info regarding Union's attitude towards Marriage and Children never got added to the Culture page after you reached an agreement with them about it. At least not that I noticed. >>; Did you guys forget about it or what?
heartstorage: (and can't the king afford stamps...?)

[personal profile] heartstorage 2014-02-05 07:57 pm (UTC)(link)
I think the only thing I could suggest is perhaps some sort of easier guide to read for people looking at the game or apping? I know helping several people out with their apps, that there is a lot of information to know just to write up an app. Right now it's not all in one spot that's easy to link or find- so stuff gets missed a lot or people end up very confused (like for example starter pokemon or what are okay AU histories or how Enlightened abilities work)! So maybe if there was some sort of post and/or directory to help people who are brand new figure out what they need to know- that might help? At least, make people less fearful or confused in joining the game and/or require less revisions when they do app.
Edited 2014-02-05 19:59 (UTC)
heartstorage: (look some hope's not crushed)

[personal profile] heartstorage 2014-02-05 11:09 pm (UTC)(link)
Oh I totally understand that AU requires a lot of information! That's just the nature of the game! It's just a matter of the making sure that information is accessible is more my concern.

But yeah! I think that might help! It's definitely worth a shot.
heartstorage: (wet hair smile)

[personal profile] heartstorage 2014-02-06 02:59 am (UTC)(link)
Hmmm, it looks good to me for right now! I can't think of anything else to add or changed. Thanks guys!