Okay. This is a crapshoot because it would take a lot of support to pull off well, the acknowledgement that we have a lot of NPCs, and almost every player involved in the event.
The idea came at work when I was thinking about the Earthkin and such, as a lot of the problem seems the Calderan forces seem pinned because they keep having to shore up the iron walls because of the artillery, the idea came that a mult-pronged attack would be effective in allowing the diplomacy team success.
The idea is to burrow deeply, making a trench for their artillery line and around their camp as a pitfall when they scrambled to regain the advantage. I can't say how well it would work without a lot of knowledge. Another option is tunneling to get the refugees to a safer place for escort. Another part of the multiprong attack would be crippling Gigas' supply line at the same time so they no long have anything coming that they really needed right after the potential of the trench. Ideally the best plan is to dig, wait for them to align their artillery, and detonate an incindary device to collaspe the tunnel, and again for the one around their camp when they attempt to leave it. This would allow the Calderan forces to better keep Gigas' forces more managable, allowing them and Union to fight on their terms rather than being overwhelmed, and with the Earthkin no longer having to worry almost solely about fixing the wall, that's just more people able to fight.
This being where the diplomacy team basically calls for Gigas to surrender and go the hell home before they collapse the camp. (that one would be doable, but bluffing it would be easier, also another strategy would be making only one path Gigas can safely move through, essentially bottlenecking them and not allowing them to sweep over Caldera and Union's combined forces because they can only get so many through the narrow path.)
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The idea came at work when I was thinking about the Earthkin and such, as a lot of the problem seems the Calderan forces seem pinned because they keep having to shore up the iron walls because of the artillery, the idea came that a mult-pronged attack would be effective in allowing the diplomacy team success.
The idea is to burrow deeply, making a trench for their artillery line and around their camp as a pitfall when they scrambled to regain the advantage. I can't say how well it would work without a lot of knowledge. Another option is tunneling to get the refugees to a safer place for escort. Another part of the multiprong attack would be crippling Gigas' supply line at the same time so they no long have anything coming that they really needed right after the potential of the trench. Ideally the best plan is to dig, wait for them to align their artillery, and detonate an incindary device to collaspe the tunnel, and again for the one around their camp when they attempt to leave it. This would allow the Calderan forces to better keep Gigas' forces more managable, allowing them and Union to fight on their terms rather than being overwhelmed, and with the Earthkin no longer having to worry almost solely about fixing the wall, that's just more people able to fight.
This being where the diplomacy team basically calls for Gigas to surrender and go the hell home before they collapse the camp. (that one would be doable, but bluffing it would be easier, also another strategy would be making only one path Gigas can safely move through, essentially bottlenecking them and not allowing them to sweep over Caldera and Union's combined forces because they can only get so many through the narrow path.)
Gimme some input, ways to improve, etc.