Area Unlocks! And Announcements!
May. 9th, 2014 11:23 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So many things we need a list!
1. With the completion of various sidequests in the mountains, the mines, the Scorched Forest, and the Tropical Island, some new areas to explore have been opened up! The Magnet Cave, the Deep Mines, the Hot Springs, and the Volcano are now open to tourists! Info has been updated on the Map Post like always. Since the Volcano has a Danger Level of 31, the Max Level has been raised to Level 36!
2. Concerning the Map, we'll be instituting a minor policy change! From now on, repeats will be automatically flipped and revealed. For example, since there are already Oddish in the Verdant Forest, the ?????? in the Moss Rock that represented Oddish would be automatically revealed when a player rolled a number that corresponded to that ??????. This shouldn't affect too much, but it cuts down on some repetition. Helpers will still be available to thread anything you'd like, with moderators assisting when necessary.
3. Now that all these new areas are open, a bunch of new materials have become accessible for Engineers! What this means is that items are now available for Engineering/available for people to beg Engineers to make for them. This includes some special shiny stones...
Additionally, there's been a bit of confusion on this point; Good Rods are only available to be made by Engineers. Characters who wish to fish with Good Rods should ask an Engineer to make one for them or borrow one from a friend.
4. Speaking of Engineers, after tallying the characters in the game, we've come to realize that certain Enlightened perks are far more popular than others. In an effort to encourage some more versatile choices, three Enlightened abilities will be receiving a boost today. Engineers will now be able to make a special item once a week instead of once every two weeks. Egg Masters will now be able to teach one Egg Move a week, much like Masters of Training can teach one Tutor Move a week. And Masters of Trading, of which we have none, will now be able to trade abilities between their own Pokémon and between their allies’ Pokémon for use during a single battle! This will act like a temporary Skill Swap.
5. Voting for the Theater Production log is now open! We'll have a voting section below in this post, vote not as your characters, but as yourselves, please! One vote per player. Prizes apart from the Prism Scales will be announced in a week.
6. Finally, everyone please thank Tonake for the work she's done over the last few months for us! She has asked to step down as a Helper, and we're all very grateful for her help! We won't be doing more Helper apps at this time as the last round was quite recent.
1. With the completion of various sidequests in the mountains, the mines, the Scorched Forest, and the Tropical Island, some new areas to explore have been opened up! The Magnet Cave, the Deep Mines, the Hot Springs, and the Volcano are now open to tourists! Info has been updated on the Map Post like always. Since the Volcano has a Danger Level of 31, the Max Level has been raised to Level 36!
2. Concerning the Map, we'll be instituting a minor policy change! From now on, repeats will be automatically flipped and revealed. For example, since there are already Oddish in the Verdant Forest, the ?????? in the Moss Rock that represented Oddish would be automatically revealed when a player rolled a number that corresponded to that ??????. This shouldn't affect too much, but it cuts down on some repetition. Helpers will still be available to thread anything you'd like, with moderators assisting when necessary.
3. Now that all these new areas are open, a bunch of new materials have become accessible for Engineers! What this means is that items are now available for Engineering/available for people to beg Engineers to make for them. This includes some special shiny stones...
Additionally, there's been a bit of confusion on this point; Good Rods are only available to be made by Engineers. Characters who wish to fish with Good Rods should ask an Engineer to make one for them or borrow one from a friend.
4. Speaking of Engineers, after tallying the characters in the game, we've come to realize that certain Enlightened perks are far more popular than others. In an effort to encourage some more versatile choices, three Enlightened abilities will be receiving a boost today. Engineers will now be able to make a special item once a week instead of once every two weeks. Egg Masters will now be able to teach one Egg Move a week, much like Masters of Training can teach one Tutor Move a week. And Masters of Trading, of which we have none, will now be able to trade abilities between their own Pokémon and between their allies’ Pokémon for use during a single battle! This will act like a temporary Skill Swap.
5. Voting for the Theater Production log is now open! We'll have a voting section below in this post, vote not as your characters, but as yourselves, please! One vote per player. Prizes apart from the Prism Scales will be announced in a week.
6. Finally, everyone please thank Tonake for the work she's done over the last few months for us! She has asked to step down as a Helper, and we're all very grateful for her help! We won't be doing more Helper apps at this time as the last round was quite recent.